Real-time Level-of-detail Strand-based Rendering

Computer Graphics Forum (Proceedings of EGSR 2025)

Tao HuangYang ZhouDaqi LinJunqiu ZhuLing-Qi YanKui Wu
LightSpeed and UCSBUCSBNVIDIAUCSBUCSBLightSpeed
[Paper]
[Interative Comparisons]
[Paper Video (YouTube)]


Abstract

We present a real-time strand-based rendering framework that ensures seamless transitions between different level-of-detail (LoD) while maintaining a consistent appearance. We first introduce an aggregated BCSDF model to accurately capture both single and multiple scattering within the cluster for hairs and fibers. Building upon this, we further introduce a LoD framework for hair rendering that dynamically, adaptively, and independently replaces clusters of individual hairs with thick strands based on their projected screen widths. Through tests on diverse hairstyles with various hair colors and animation, as well as knit patches, our framework closely replicates the appearance of multiple-scattered full geometries at various viewing distances, achieving up to a 13× speedup.

mcmc-fig1 Full hair strand geometry, our strand-based LoD model, and hair card model at near, middle, and far views.

Video



BibTeX

@article{Huang2025,
journal = {Computer Graphics Forum},
title = {Real-time Level-of-detail Strand-based Rendering},
author = {Huang, Tao and Zhou, Yang and Lin, Daqi and Zhu, Junqiu and Yan, Ling-Qi and Wu, Kui},
year = {2025},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70181}
}