Publications


Journal and Conference Publications
High-Quality Sampling for Complex Effects in Real-Time Ray Tracing
Daqi Lin
PhD Dissertation
[Project Webpage]

Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin*, Markus Kettunen*, Benedikt Bitterli, Jacopo Pantaleoni, Chris Wyman, Cem Yuksel   (*Joint First Authors)
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
[Project Webpage]

Virtual Blue Noise Lighting *
Tianyu Li*, Wenyou Wang*, Daqi Lin, Cem Yuksel   (*Joint First Authors)
Proceedings of ACM on Computer Graphics and Interactive Techniques (Proceedings of HPG 2022)
[Project Webpage]
*Wolfgang Stra├čer Best Paper Award, 3rd place

Fast Volume Rendering with Spatiotemporal Reservoir Resampling
Daqi Lin, Chris Wyman, Cem Yuksel
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
[Project Webpage]

Hardware Adaptive High-Order Interpolation for Real-Time Graphics *
Daqi Lin, Larry Seiler, Cem Yuksel
Computer Graphics Forum (Proceedings of HPG 2021)
[Project Webpage]
*Wolfgang Stra├čer Best Paper Award, 2nd place

Hardware-Accelerated Dual-Split Trees
Daqi Lin, Elena Vasiou, Cem Yuksel, Daniel Kopta, Erik Brunvand
Proceedings of ACM on Computer Graphics and Interactive Techniques (Proceedings of HPG 2020)
[Project Webpage]

Compacted CPU/GPU Data Compression via Modified Virtual Address Translation
Larry Seiler, Daqi Lin, Cem Yuksel
Proceedings of ACM on Computer Graphics and Interactive Techniques (Proceedings of HPG 2020)
[Project Webpage]

Real-Time Stochastic Lightcuts *
Daqi Lin, Cem Yuksel
Proceedings of ACM on Computer Graphics and Interactive Techniques (Proceedings of I3D 2020)
[Project Webpage]
*Best Paper Award

Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation
Larry Seiler, Daqi Lin, Cem Yuksel
Symposium on Interactive 3D Graphics and Games (I3D 2020)
[Project Webpage]

Real-Time Rendering with Lighting Grid Hierarchy
Daqi Lin, Cem Yuksel
Proceedings of ACM on Computer Graphics and Interactive Techniques (Proceedings of I3D 2019)
[Project Webpage]

Dual-Split Trees *
Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel
Symposium on Interactive 3D Graphics and Games (I3D 2019)
[Project Webpage]
*The Best Conference Paper Award